Golf games · Side game
How to play Nassau with Presses
Three bets in every group — the front nine, the back nine and the overall 18 — match play, plus presses when a side falls behind.
per tee time · its own money
The rules
Twosomes play 1 v 1, threesomes everyone against everyone, foursomes their carts (1+2 v 3+4) or everyone against everyone. Each hole goes to the better net ball, with strokes off the low player in the match. A press is a new bet for the same stake that starts on the next hole and runs to the end of the bet it presses. The sides agree on the course, then anyone scoring taps Press on the phone; it can be undone until its first hole is in. The host can also turn on automatic presses at 2 down. Each bet pays the stake to every winner, and the money settles between the sides — it is never part of the entry-fee pot.
Plays best: Groups that like a bet inside the foursome, on top of the day's game.
Play Nassau with Presses with Tangent
Pick Nassau with Presses in Game setup and Tangent does the rest: every player scores on their phone (or their Tangent app round fills the card), pops come from each player’s handicap and tee, the live board shows where everyone stands, and the money settles itself at the end — no spreadsheet, no math at the bar.
Players who play their round in the Tangent app don’t type a thing: the app keeps their card, and the live board adds tour-style stats — fairways, greens in regulation, putts, longest drive and the shot of the day by strokes gained.
More golf games
- Stroke Play — individual
- Stableford — points
- 2-Man Best Ball
- 4-Man Best Ball — best 2 balls (or best 1)
- Individual Quota (Stableford)
- 2-Man & 4-Man Team Quota
- ABCD Ball vs Ball (1-2-3-4)
- Best Balls by Par (2-3-4)
- Cha Cha Cha (1-2-3)
- Donkey + 2 (Must-Count Ball)
- Best Gross + Best Net
- Red, White & Blue (tees by par)
- Tee Box Shuffle
- Skins
- Closest to the Pin (Proxies)
- Match Play